Jump to content

DModjo

Members
  • Posts

    106
  • Joined

  • Last visited

Posts posted by DModjo

  1. 16 hours ago, Airbumps said:

    You're the third person to say that. 30 might be enough, but when I pan and look at a terminal it dips to low 20s. And that ain't smooth, at least not on my 4k 50" screen. I'd prefer not to accept mediocrity under the guise of ..."its smooth enough".

     

    My question was simply about future optimization's. FlyTampas YSSY is more or less than same size geographically, with the more bays and just as good looking. Infinity better performance. YMML looks good but I just don't believe it performs that well.

     

     

     

     

     

    Resizing the textures for both YMML and Melbourne city made a huge improvement for me without a significant quality reduction in my opinion.

     

    Research the method used to resize the FSLTL textures using TextureOptimizer and apply the same process to both sceneries. I think I resized Landmarks Melbourne to 1024x1024 and YMML's to 2048x2048 (apart from the ground polygons which I instead converted to DXT1 and kept at 4096x4096). Made the area much more usable for me.

  2. Hi @Sascha Normann

     

    Incredible effort on YMML. I love it so much.

     

    However my only one gripe is that with FSLTL AI Traffic heavy international carriers are always spawning up at the heavy gates in the Qantas Domestic terminal.

     

    I think this could be due to the sim's AI parking limitations however it would be great if there could be an option provided to disable those gates or make their radius smaller so that it appears more realistic and only Qantas aircraft occupy those spots. The gates specifically are C11 and C3 (I think).

     

    1Capture.JPG

  3. 2 hours ago, John Dow said:

    Not quite sure what you mean. If you mean some objects pop into view at that distance then it's pretty normal, because if all objects out to the horizon appeared together the sim would crawl or even crash. 

     

    There will be some work on the LODs for Melbourne undertaken, which might help, but there will always be limits on what can be displayed in the distance. 

     

    Hi John,

     

    Thanks for the reply.

    Perhaps this screenshot better demonstrates the issue if you make it full screen. Are you able to reproduce the problem? It's not the buildings per se, but the actual terrain mesh.

    I've not seen this anywhere other than Melbourne and it goes away when disabling the scenery. I definitely don't think it's normal.

     

    Microsoft Flight Simulator 28_06_2023 3_35_02 PM.jpg

  4. Hi all,

     

    I'm having the following issue with Orbx Landmarks Melbourne. The terrain coastline looks to be bugged near the Port Melbourne, Docks and West Gate area when approaching from a distance.

     

    Disabling Landmarks Melbourne resolves the problem.

     

    Is this a bug?

     

    PS: I use MSFS with Photogrammetry disabled.

     

     

    Microsoft Flight Simulator 28_06_2023 11_40_30 AM.jpg

     

    Microsoft Flight Simulator 28_06_2023 11_40_390 AM.jpg

  5. On 1/2/2023 at 4:06 PM, John Heaton said:

    Anthony - I doubt that Orbx will do another YBCG - unless they want to port their version of the P3D cityscape

    and to replace the 9 year old Bing that is still used in the sim

     

    there is a very good payware version - that is up to date on the SimMarketplace

     

    I tried it. It's performance is abysmal.

    Definitely needs Orbx treatment.

    • Sad 1
  6. 16 hours ago, dave302 said:

    My comment has nothing to do with the lead developer.  I hope he is well.  The problem lies with Orbx.

     

    Orbx announced development of this nearly 2 years ago and said that phase 1 was in testing back in early 2021.  A year and a half later and no news at all.

     

    I'm guessing that Orbx is unwilling to put any more development resources towards openLC for FSX/P3D, which they could do if it was a priority, but it's not.

     

    IMO 2 years is an unreasonable amount of time to complete this project.

     

    The fact that Orbx is unwilling to provide any details at all about its status is not only a bit bizarre, but also telling.  I question whether it will even come to fruition.

     

    Dave

     

    The CEO of Orbx mentioned that OpenLC Asia was part of the 2022 roadmap. Pretty sure we'll see it release eventually. 

    • Upvote 2
  7. I turn photogrammetry off as well. Unfortunately my 50mbps connection struggles to keep up and I prefer to see actual structures rather than obscure polygons.

     

    However even with photogrammetry off the buildings look very well represented in shape, size and color. When upping the terrain LOD everything is very crisp. The algorithm works very well.

    • Like 1
  8. 42 minutes ago, Frank Schnibben said:

    You can turn off about half of the CityEngine buildings in the configuration panel anyway. However, this mainly concerns industrial buildings, warehouses, etc.
    Maybe I'll expand the options so that all - or at least many more - CE buildings can be turned off.

     

    Hey Frank - actually after some further testing - disabling the dynamic lighting spotlight effects on the Sydney Harbour Bridge made a significant reduction in stutters for me. This was maxing out my GPU.

    • Like 1
×
×
  • Create New...