Jump to content

bvdboomen

Members
  • Posts

    2,664
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by bvdboomen

  1. A beast indeed but it's no Tornado but a Eurofighter Typhoon.
  2. Merry Christmas to all. Have a wonderful time!
  3. There are many nice gems on "dot to", including Duxford indeed. As Adam mentions, there are a lot of good bush strips but also seaplane bases. The scenery is sometimes of quality which reminds me of the FSX/P3D days of Orbx. I'm currently having a blast at LOIJ. Not only for the nice little airport but also for the great surroundings provided by MSFS.
  4. So, am I correct when I think they essentially say it will not totally break compatibility with excisting add-ons?
  5. Addons Linker helps me with organizing my addons so I can find them pretty fast if they have to be updated. Second, Addons Linker also makes it possible to install scenery on a different disc than where my Community folder is. I do not run out of SSD space too fast then.
  6. Ok... I did not see that coming. I mean, Unreal engine in a flight simulator. I do wonder however, how Blackshark and Unreal will work together since Blackshark might not be as detailed as the Unreal engine can deliver. Maybe up in the sky Blackshark and satellite images and on the ground all the detail of the Unreal engine. That's exactly what Jörg ment when he said he wants more detail on the global ground in MSFS. I doubt that it already will be effective in P3D v6 unless they already worked on this since going 64-bit with v4. Time will tell. Exciting...
  7. My thought also. I guess Orbx is only making the plane on behalf of MS.
  8. Sad to see it vanished. I find Lana's cafe just as classic and historic as Meigs Field. So, there is a task for Orbx to do something about it.
  9. I'm looking forward to WU NZ and am very happy to see Milford Sound as a detailed airport.
  10. While there is a freeware NZMF, I'm awaiting a payware version. I do hope Northern Skies will make one with all new textures. I'm afraid if Orbx makes it, they will use the textures from FSX/P3D which are nice but a little obsolete for a next gen sim.
  11. I haven't encountered this. Maybe because I'm on half the refresh rate sync rate (30Mhz with 60Mhz monitor). My GPU (1080ti) runs much smoother with this setting.
  12. Question is: who has the building height right? Orbx or default MSFS?
  13. Could be but I see excellent PG cities (Barcelona, Orlando, Tokyo, Seattle to name a few) alternating with bad melted ones (London, Paris, Vancouver) on the same computer and same day. Microsoft (Jorg) already stated that it depends on the source they can get. The original Vancouver PG was better than the version in WU11.
  14. True but in November, the helicopters make their official entrance in the sim. Helicopters are often landing on rooftops, landing pads and free space in big cities. PG is not suitable for this type of flying.
  15. From what I recall they even are more FPS friendly due to efficient texture sheets so that the texture calls go faster.
  16. There are always some tiny errors when moving scenery from v4 to v5. I've got texture popping, gras popping, elevated static and user planes, mesh errors, double/old runway textures, etc. All of them not being addressed by the developers since they've moved on to another sim, product or simply left.
  17. I sometimes disable PG but I don't think the default autogen is bad. The difference in terrain mesh is very obvious though, since that is also part of the PG. Just watch the difference between on and off in Beverly Hills for instance.
  18. Update went smooth for me as well. I did a test flight in the G1000 172 and loved it.
  19. It indeed is a good move. Helping each other is what made this forum a nice home for me.
  20. Like everyone wanted METAR and now the weather engine is not so perfect since the implementation? It was good with only Meteo Blue as source.
  21. Sorry, I do not need Chaseplane as I find the standard drone camera suitable for my purpose.
×
×
  • Create New...