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chasordod

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Everything posted by chasordod

  1. Many thanks, John, for all your efforts in clarifying the situation. It’s seems a bit of a muddle. Hopefully the real update V1.03 will appear at some point. I have added Seafront’s Solent coverage which looks great, and will look forward to their product for the Southwest, the latter being my local area. 🙂 Best wishes, Charles
  2. Oops - meant v 1.02 in my post above
  3. Seems to have reverted to v 1.2 now on Central, with update details removed. Correct I think.
  4. Hi John, Nick for your further efforts - clearly something amiss with this update. Also, John, thanks for your tip on the Seafront product - I have one of their products, but not that for the South East. Think I’m tempted. Best wishes, Charles
  5. Thanks Nick and John. Explains why I see no difference in those areas I'm familiar with. Perhaps the design team can enlighten us. Charles
  6. Hi Nick, In my case I have installed v 1.03 for MSFS. I still find I have static ships with static wakes around the Solent and IOW, however. Would be interested to know what has been updated.
  7. Hopefully, it removes the static boats. 😀
  8. Many thanks for the kmz file, John. I am sure many of us will find it most helpful.
  9. For me, this is a bit of a compromise. First, I wanted a wanted an airfield with more detail within and around the airfield boundaries and found one on the marketplace. It has a compatibility issue with some photogrammetry objects in this update causing most such buildings in the area not to display. Second, like Carlos, I find the terrain colour difference between default and photogrammetry areas a bit of an immersion killer. There is more terrain texture detail and more accurate tree cover with photogrammetry on, however. On balance, for me, in this location, I prefer photogrammetry off. I greatly enjoy the other photogrammetry areas in this update, particularly those covering the three major cities.
  10. Hello Carlos, I'm guessing that you have another vendor's Queenstown airfield installed over the Asobo one and you have photogrammetry enabled. I have the same and find that turning off photogrammetry here gives a much better result for both missing objects and terrain colour variation. For me, the photogrammetry here does not add a lot, anyway. Charles
  11. Hi Iain, The "not connected to the internet message" popped up for me yesterday some 70% through the process - I believe it's just due to overloaded servers. I tried again late evening hoping European demand had slowed and the update restarted where it left off and finished within the hour. Anyway, good luck with yours. Charles
  12. Hi Doug, Had a bit of time on a wet afternoon and managed to find the single bgl file that is causing the problem my end. It is plc_legacy.bgl. Just disabling this file allows me to load with grasses enabled, but with dynamic lights unchecked, much as you see. I am guessing it's a placement file for some legacy objects. I must be missing some of these, but the bulk of the scenery is there and looking very fine. Hope this will be of some help to Finni. Charles
  13. Couple more checks, NZ North Island version of airfield is fine, version of Orbx NZGS for P3Dv4 works perfectly and, on the face of it, the file structures of Orbx versions for both simulations look identical.
  14. Good morning Doug, I have tried again this morning, with dynamic lights and all grass options unchecked, and have verified that the appropriate bgls are amended to bgl.off. The loading bar now gets to 2%, still indicating loading objects, and sim still crashes. Something my end doesn't like the early stages of loading this particular airfield. Works fine in my P3Dv4 setup. Not an easy one, this. Is there any pattern to which objects load early? Charles
  15. Hi Doug, Thanks for getting back so promptly. I had, indeed, left the P3Dv4 Dynamic Lighting option checked. Sadly, trying to load with it unchecked, the Simulator still crashes as soon as loading objects is displayed. Good thought, though. I haven’t checked if the crash occurs without the addon airfield, just using the NZ North version - unlikely, but should be eliminated. Charles
  16. I've been through most of my Orbx airfields with this version of the sim with pleasing results. Having got to New Zealand the same is true, bar one. This is Gisborne, which unfailingly crashes to desktop as soon as I try loading it. If it lasts more than a second, it displays "loading objects" just long enough to read. The other Orbx NZ airfields are fine, as are those I have from other developers. I have tried verifying and reinstalling to no effect - both, apparently, complete successfully. I have checked that crash detection is disabled and have tried disabling the NZ North Island version of the airfield, again to no effect. I cannot see anything wrong in the scenery folders, or in the xml. I'm running out of ideas. Is anyone else seeing this, or able to offer any suggestions I could try? Thanks, Charles
  17. Me, too - great to have another P3Dv5 compatible cityscape. Can we hope for more like this?
  18. I had similar terrain issues with EGTH caused by my having UK2000 VFR Airfields Volume2 installed. This product has an options.exe to allow enabling and disabling individual airfields. In this case, disabling Old Warden (EG2J in this case) still left me with terrain issues. Checking UK2000's scenery folder, I found two files still remaining - EG2J_GroundFSX.bgl and EGTH_AFX_UK2.bgl. Removing both of these results in Orbx EGTH working perfectly. Might help others with UK2000's VFR airfields Volume2 product installed - it's the first time I have had a problem with their options panel. Charles
  19. Many thanks, Graham, for the revised xml - KBLU figures now seated comfortably. Hi John. Can confirm that your exclude for P3Dv4 works well in P3Dv5. Had a good look around and have not found any duplicated objects. Appreciate the guidance. Best wishes, Charles
  20. First, many thanks for the recent releases of airfield P3Dv5 compatibility updates. Much appreciated. After updating both P3Dv5 and PrDv4.5, I have just two observations, one at KBLU, the other at the bridge near Anacortes. At KBLU, I am seeing two "seated" figures, but both are displaced from any of the picnic tables. (go to N39 16.46, W120 42.53, Alt 5292, Mag 5) This seems to be the case in P3Dv5, which is TE based and P3Dv4.5, which is NA based. In P3D5 only, at Anacortes I am seeing two versions of the Deception Pass bridge. (go to N48 24.60, W122 38.91, Alt 390, Mag 119) The Anacortes addon is not excluding the TE POI version. I can remove the addon POI using the Anacortes control panel, but I prefer the addon version and doing so removes other addon POIs. Can someone confirm and, if so, is it possible to add an exclude to Anacortes to remove the TE duplicate? Thanks in advance. Charles
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