chasordod
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Posts
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Posts posted by chasordod
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Oops - meant v 1.02 in my post above
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Seems to have reverted to v 1.2 now on Central, with update details removed. Correct I think.
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Hi John, Nick for your further efforts - clearly something amiss with this update.
Also, John, thanks for your tip on the Seafront product - I have one of their products, but not that for the South East. Think I’m tempted.
Best wishes,
Charles
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Thanks Nick and John. Explains why I see no difference in those areas I'm familiar with.
Perhaps the design team can enlighten us.
Charles
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Hi Nick,
In my case I have installed v 1.03 for MSFS. I still find I have static ships with static wakes around the Solent and IOW, however. Would be interested to know what has been updated.
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Hopefully, it removes the static boats. 😀
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Many thanks for the kmz file, John. I am sure many of us will find it most helpful.
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For me, this is a bit of a compromise.
First, I wanted a wanted an airfield with more detail within and around the airfield boundaries and found one on the marketplace. It has a compatibility issue with some photogrammetry objects in this update causing most such buildings in the area not to display.
Second, like Carlos, I find the terrain colour difference between default and photogrammetry areas a bit of an immersion killer.
There is more terrain texture detail and more accurate tree cover with photogrammetry on, however.
On balance, for me, in this location, I prefer photogrammetry off. I greatly enjoy the other photogrammetry areas in this update, particularly those covering the three major cities.
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Hello Carlos,
I'm guessing that you have another vendor's Queenstown airfield installed over the Asobo one and you have photogrammetry enabled. I have the same and find that turning off photogrammetry here gives a much better result for both missing objects and terrain colour variation.
For me, the photogrammetry here does not add a lot, anyway.
Charles
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Hi Iain,
The "not connected to the internet message" popped up for me yesterday some 70% through the process - I believe it's just due to overloaded servers. I tried again late evening hoping European demand had slowed and the update restarted where it left off and finished within the hour. Anyway, good luck with yours.
Charles
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Thanks for the further insight Nick. Not a helpful change by Microsoft in this case, then. The experimental tool seems pretty crude - perhaps it will become menu item when it's been refined.
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Hi Nick,
Following your advice, problem of duplicate objects is fixed. Unless I've missed something, it did require the use of an experimental tool in Developer mode to change the scenery priority. I would think that not everyone will be comfortable doing this and that at some point the installer will deal with the problem?
Charles
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Thanks for that, Nick. I was just scratching my head as to how to set scenery priorities in MSFS.
Charles
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Thanks, Wolfgang. Beginning to think I’m getting a grip on this new sim.
Charles
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Sorted it - needed to be more careful toggling between cockpit, external and drone views and their interaction with the keyboard C key which toggles control of aircraft between pilot and drone. Overtaxed my ageing brain for a while.
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I’m in my first week of MSFS and, having successfully managed to bind most of the controls i need to my faithful Sidewinder 2 joystick, have made good progress. One thing has defeated me so far - in slew mode, I cannot get the zoom function to work, either using the default keyboard number plus and minus keys, or by binding zoom in and zoom out to joystick buttons.
If anyone has any suggestions,I would be most grateful. Slew mode stuck in an extreme wide angle setting is not too useful.
with thanks in advance,
Charles
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Hi Doug,
Had a bit of time on a wet afternoon and managed to find the single bgl file that is causing the problem my end. It is plc_legacy.bgl. Just disabling this file allows me to load with grasses enabled, but with dynamic lights unchecked, much as you see. I am guessing it's a placement file for some legacy objects. I must be missing some of these, but the bulk of the scenery is there and looking very fine.
Hope this will be of some help to Finni.
Charles
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Thank you Doug.
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Couple more checks, NZ North Island version of airfield is fine, version of Orbx NZGS for P3Dv4 works perfectly and, on the face of it, the file structures of Orbx versions for both simulations look identical.
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Good morning Doug,
I have tried again this morning, with dynamic lights and all grass options unchecked, and have verified that the appropriate bgls are amended to bgl.off.
The loading bar now gets to 2%, still indicating loading objects, and sim still crashes. Something my end doesn't like the early stages of loading this particular airfield. Works fine in my P3Dv4 setup. Not an easy one, this. Is there any pattern to which objects load early?
Charles
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That’s odd. I’ll take another look.
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Hi Doug,
Thanks for getting back so promptly. I had, indeed, left the P3Dv4 Dynamic Lighting option checked. Sadly, trying to load with it unchecked, the Simulator still crashes as soon as loading objects is displayed.
Good thought, though. I haven’t checked if the crash occurs without the addon airfield, just using the NZ North version - unlikely, but should be eliminated.
Charles
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I've been through most of my Orbx airfields with this version of the sim with pleasing results. Having got to New Zealand the same is true, bar one. This is Gisborne, which unfailingly crashes to desktop as soon as I try loading it. If it lasts more than a second, it displays "loading objects" just long enough to read. The other Orbx NZ airfields are fine, as are those I have from other developers.
I have tried verifying and reinstalling to no effect - both, apparently, complete successfully. I have checked that crash detection is disabled and have tried disabling the NZ North Island version of the airfield, again to no effect. I cannot see anything wrong in the scenery folders, or in the xml. I'm running out of ideas.
Is anyone else seeing this, or able to offer any suggestions I could try?
Thanks,
Charles
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Me, too - great to have another P3Dv5 compatible cityscape. Can we hope for more like this?
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Great Britain South
in General Discussion
Posted
Many thanks, John, for all your efforts in clarifying the situation. It’s seems a bit of a muddle. Hopefully the real update V1.03 will appear at some point.
I have added Seafront’s Solent coverage which looks great, and will look forward to their product for the Southwest, the latter being my local area. 🙂
Best wishes, Charles