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Everything posted by SolRayz

  1. We paid for these addons, yet this thread has to exist. I think we have all been more than patient. Also not all of us are moving over to MSFS so P3Dv5 is very much relevant.
  2. I have the exact same issue as the pictures posted above. All files were correctly disabled but the problem of default airport remains.
  3. Any update on this or did we just simply give up over at Orbx?
  4. He is not wrong. For example, I have to continually adjust scenery order of other 3rd party scenery above Orbx scenery otherwise i get texture morphing and other undesirable effects. FlyTampa Las Vegas is an example of scenery that must be layered above Orbx, an it is installed via xml method. Also Orbx insertion tool is broken ever since v5. The drop down within the tool does not fully represent what I see in the scenery library within P3D. The order of scenery does not match, so using the insertion tool is unreliable. When I use to insertion tool, I get completely different results in the scenery library, forcing me to use Lorby Addon Organizer to clean up the mess, and not touch the insertion tool again. After a P3D update and first startup, Orbx scenery will reload into the addon library, I have to manually reorganize everything. It's very asinine. Never had these issue in v4. I can't be the only one experiencing this with the insertion tool.
  5. I had it loading up and running fine with my 2080 with 8GB. What video card do you have?
  6. Found the solution to my problem. I had to take the original DarkGravelRoof.dds from the Orbx\Scripts\BuildingsHD\Backup folder and replace it in the P3D\texture folder. Now I'm back to default gravely roof. Certainly better than waffle.
  7. The waffle cone looks great with my fresh install of Orbx Honolulu! In all seriousness, I tried disabling DarKGravelRoof.dds in the Orbx scripts folder, but the waffle was still there. I also tried the zip Bert Pieke uploaded, which you can see in the pic. Not only is the waffle still there but bigger. Not good. Why can't we get a proper fix for this?
  8. Yeah, I guess I won't be buying any more Orbx if we are limited to Central 4. I'm in the process of re-downloading and installing all my Orbx scenery with Central 3. I spent over an hour clearing out P3D root of any Orbx files so I can start over clean. Everything was great in Central 3 and there was no reason to go through this.
  9. Yeah, I'm out too. Wasting time cleaning up my P3D and reverting back to Central 3. Central 4 made a mess of my library, and shortly thereafter discovered a myriad of elevation issues everywhere including Whangeraei and Gisborne with AUSv2, never having had a problem there before. Also P3D startup is way too slow with the xml method. Liked the new layout but...no.
  10. Well now I know Envtex amends shaders. As an end user, I guess I'm supposed to know that a completely unrelated addon, whether it amends shaders or not, is causing Orbx Hammerfest buildings to disappear. Anyhow, kudos to Toga Projects for identifying a bug in the P3D code and their ability to circumvent it for now.
  11. UPDATE: So it turns out Toga Projects Envtex was causing buildings in Norway to disappear because of auroras. Don't ask me how. There is a several threads in the Envtex forum about FTX Norway buildings disappearing because of it. SOLUTION: Update Envtex to latest version 1.2.1. Problem solved.
  12. I should also add, I am NOT using Nvidia Inspector to alter profiles, and Nvidia CP is at default. BTW, I do not have any software that amends shaders.
  13. I should also add, I am NOT using Nvidia Inspector to alter profiles, and Nvidia CP is at default.
  14. I apologize, but I purchased the scenery and forgot all about it and never actually went to it until recently, so I cannot compare. I am running the latest Nvidia drivers and RTX 2080. This is happening after a fresh install of the latest P3D. All my other Orbx sceneries are working as intended. I do use Chaseplane, however I tried the default P3D Spot View, and the same clipping of buildings and tarmac occur. If I'm at a higher elevation clipping does not occur. I have Pilots Global Ultimate Mesh NG installed. Could that be an issue? Also, i have tried flushing shaders, but it does not help. I'm at a loss with this one. In cockpit Outside in Spot View Here is my camera.cfg. Maybe something there is incorrect? Again, this does not happen in any other scenery of mine, either Orbx or otherwise.
  15. This issue seems very similar to one posted in the LM forums over a year ago. http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=125747 Beau Hollis Lockheed Martin Posts: 1861 Joined: Wed Oct 06, 2010 3:25 pm Re: P3Dv4 : airport buildings (diss)appearing Postby Beau Hollis » Thu Jul 06, 2017 11:17 am A bounding sphere is used to test against the view frustum. In this case it seems like the bounding sphere is smaller than the building. I suspect there is a difference in how those models are scaled or how their radius is defined. We would need more information from the developer to be sure. It would help if one of the developers could provide us a representative sample. (e.g. a small add-on which exhibits the issue without requiring a complex install process.)
  16. I have tried re-installing Hammerfest multiple times. But no matter what, this scenery is simply not working right. If I face the airport buildings they disappear. If I am looking parallel to the building they re-appear. This is the only Orbx scenery that has ever done this. PC: 2700K, 16Gb, MSI Gaming Trio RTX2080 , Win10 1809, P3Dv4.4 Looking forward buildings are there Panning to the left buildings disappear Transaction ID: 592a3e34acfc8 Product: ENHF Hammerfest Airport Amount paid: $17.46 AUD Purchased at: 2017-05-28 03:11:02
  17. All of Orbx regions should be redone the TrueEarth method with discounts to us current region owners. Just saying.
  18. Thank you for the great work at Orbx and no upgrade fee! Bought almost all the sceneries during the May sale, and looking forward for future releases with the added benefit of 64bit! Yay! And please, please, please, Caribbean scenery, split, north and south, or, Leeward Islands, Windward Islands, however is best for you. Charge whatever you want! I will give you the last few sheckles in my bank account. I am pleading and begging for you to do it!
  19. FSX and P3D alike. Not much variation between the two when addressing waterclass.
  20. Default water class throughout the Caribbean and the Bahamas in particular is a travesty. In fact there is nothing more immersion killing than heading south east out of KMIA and approaching the Bahamas. Its like Avatar threw up down there.
  21. Can you please add Henry E. Rohlsen Airport (TISX) in St. Croix, USVI to your list. It's an airport and an island largely ignored by developers and the strip needs updating badly. It has several large and small commercial operations, with occasional stops by the Air Force. Feel free to update the neighboring island of St. Thomas, Cyril E. King (TIST) as well. Since the introduction of Vector, the islands runway 10 exhibits unsolvable water anomalies, that may require redeveloping the airport. Also largely ignored by developers. Thanks for all the work you have done!
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