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hjmx

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Posts posted by hjmx

  1. Why don't some Orbx airports don't show up on the MSFS world map with the usual "black star or yellow ground"? That would be so useful for fast recognition of an advanced airport on the map. Nearly all  freeware add-on airports I have, show this feature, so it can't be difficult for Orbx to add this feature to every airport.

     

    Some examples missing the star feature: KORS, 1S2, 3W5, EGNM, EGNT, EGPB, LSZS, YMEN. There might be more.

  2. 1 hour ago, Jon Clarke said:

    Try altering the LOD back to 200 and report back. Also what is your screen resolution please? 

    The addon is fine, it is something your end that is causing the delay in loading the scenery correctly and that can be related to PC specs and in sim settings.

     

    My resolution is 3440x1440 with a RTX 3900. Please, see also my PC specs in my signature. Performance wise, I would say that my PC is well equipped. I'm able to use ULTRA settings with LOD 400 at any other places where I have much more demanding add-ons installed (e.g. Seattle/Vancouver area). No issues there. This extreme delay in loading a scenery I experience only with Orbx KBUR.

     

    But as you suggested, I tried with LOD 200, and indeed, scenery gets loaded correctly during landing approach. Apart from this, I hope that Orbx will look into this issue, because I prefer to use visual settings as high as possible as long as my frame rate is > 30 fps. Maybe it is only a small thing that hinders KBUR to render w/o delay at LOD 400. Saying the add-on is fine is not enough in my opinion. We will get better hardware and better visuals in the future and Orbx should not stay behind.

     

    Thanks for your time and your suggestions!

  3. 30 minutes ago, Jon Clarke said:

    Can you confirm that after the recent sim update 6 you went to the Content Manager and installed all the updates to the World Updates in particular the update to the USA?

    Yes, I can confirm. It seems to me that KBUR is not completely loaded on approach. I did an extended left traffic pattern with the same results. Take off at runway 33 - all buildings correct - landing at runway 33 - objects missing/sunken into ground. After landing and taxiing and another 2-3 minutes, KBUR reloads the missing parts and all is fine again.

     

    I may add, that I don't use any UserCfg.opt modifications. Settings are on Ultra, Terrain LOD 400, rendering at 125. I don't have any related issues at other airports.

  4. 59 minutes ago, Jon Clarke said:

    Totally safe and can resolve scenery issues etc. 

    See this link: 

    Many users have found this useful especially after MSFS updates. It would not be posted if it had any risks to the integrity of the sim.

    The content.xml and the simulator.dat contents are rebuilt automatically when MSFS is next started. 

    As to why the anomaly occurs at KBUR on landing is something not previously reported until your report.

    Can you advise me that you have the latest updated version of KBUR which should be v1.0.1

    Also please do the recommended test of renaming your Community folder to Community.x and make a new Community folder and drag and drop KBUR into a new Community folder. Run a test flight from and to KBUR and advise if the issue persists please.

    Thank you. I will do as you suggested and test it later today. I have the current KBUR version installed.

  5. 9 hours ago, Doug Sawatzky said:

    I highly doubt that Orbx Central is the problem as 10's of thousands of others, including me, have no issues with running our XMP profiles and overclocks with Orbx Central.

     

    Have you set the "Concurrency" and "Conversions" settings on the downloader page of Orbx Central?

     

    Also, please see the below topic.

     

     

    Why do you send me a link about prerequisite software when it is a hardware setting/compatibility problem? I know that I'm alone with my problem. But instead really trying to help me, Orbx says we don't care, nobody else has this problem.

  6. On 9/25/2021 at 7:55 PM, Doug Sawatzky said:

    And unfortunately, you are the only one with this issue so far.

    After some further investigations, it seems that the Orbx Central does not like the RAM XMP profile, even if I reduce the frequency and/or CL. With JEDEC settings Orbx central works. Towards CPU Clocks and Volt settings, the Central is indifferent.

     

    That's somehow a bad situation for me. I don't want to run my RAM @ 2133 MHz (JEDEC) when it is certified for 3600 MHz (XMP). The RAM is also on the Motherboard vendors list, so it is nothing completely exotic.  Because I want to run my simulators with the best hardware profiles, I cannot use Orbx Central anymore. My current Orbx add-ons will work w/o the Central anyway.

  7. Thanks, have it running again. But what I still don't understand why an auxiliary can cause such a fatal crash while much more demanding software like MSFS or P3D don't. There must be a very sensitive code in it which does not like specific settings. I'm not a programmer but I think it is avoidable.

     

    Anyway, all is good now, at least until the next update.

  8. I had my system running well which included Orbx Central, MSFS and P3Dv5.2 and now with the very recent Central update it happens again. I cannot start OC anymore and even worse, the computer freezes or I get a BSOD. If I disable o/c it works if I enable o/c it does not.

     

    What is going on there. MSFS and P3D are accepting my o/c but a "simple" auxiliary tool does not? How can this be? BTW, I'm passable experienced with overclocking while doing this since over 15 years. But since the latest Orbx central updates, it has become a real pain for me to work with Orbx add-ons.

     

    I  am an Orbx customer since day one and have given a small fortune to your company. I really expect support on this issue.

     

  9. Got it work again ... Don't ask how. Two System Restore actions to a recent restore point, several uninstalls and reinstalls, but finally OC runs on my computer again.

     

    I have still some hassle with the library. Each time I run OC, I get the Welcome Screen and it wants me to set up libraries. I've then scanned for my existing libraries and it found two which is correct. Activated/added both and they seem to be active because OC already showed an available update for NZ.

     

    How can I get rid of the Welcome Screen/asking for libraries?

  10. Thanks, but unfortunately, this did not help. I followed your instructions in every detail, restarted my PC and installed Orbx Central from Orbx Direct download.

    As soon as I double click the OC icon I get:

     

    BLUE SCREEN OF DEATH

    Message:   "WHEA_UNCORRECTABLE_ERROR"

     

     

  11. 4 hours ago, Doug Sawatzky said:

    Hi

     

    You will also need to remove to Asobo version of LOWI if it is still installed.

    I had this uninstalled since long time.

     

    Orbx LOWI, default LOWI uninstalled + Bijan Seasons     = CTD

    Orbx LOWI, default LOWI uninstalled  w/o Bijan Seaons  = No CTD

    w/o Orbx LOWI, default LOWI installed + Bijan Seasons  = No CTD

     

    I know this is a difficult situation, when two add-ons seem to be incompatible. I may also add, that both worked good together before recent Sim update.

     

  12. I'm getting reproducible CTD when I load the sim at LOWI. It seems to be connected to Bijans Seasons mod and vice versa. If I disable either the Seasons add-on or Orbx LOWI everything is fine. Having both active: CTD.

     

    I also recognized that three bridges are missing in Innsbruck. When Orbx is uninstalled, all three bridges are there.

     

    I've read that an update for LOWI is in work. Hopefully it solves the above mentioned issue too.

     

     

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