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Tony Wroblewski

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Posts posted by Tony Wroblewski

  1. It does seem the toggle has somewhat got confused here and are possibly labelled incorrectly (nothing you've done, but our fault). One suggestion that may work is if you have the Canaries or Balearic Islands, you can toggle the roads on in that, and then copy the Roads folder to the folders John has shown above.

     

    We're currently beta testing a fix for TE Spain, so we'll get this one looked at as well. (Most are currently away on the Christmas break).

     

  2. Thanks... looks like some ordering issues as John pointed out.

     

    Other things I noticed are some third-party airports such as a_LEJR_Jerez_v1.0. I'm not sure what this package is, but if the developer has added buildings to Cadiz itself, they may have used exclusion zones that would wipe out our autogen etc..and I have seen this happen numerous times before

     

    We'd certainly need a screenshot to see what's going on however.

     

  3. Cadiz is most definitely there, it was the area I first worked on when creating the product as it's an area I was familiar with and is still the first area I start up in when testing things and fixes.

     

    It's impossible to tell you what's going on without further information. We'd need to see a screenshot of what you're seeing as well as your scenery_packs.ini file inside your custom scenery folder. It could either be:

     

    1) You have a corrupt install somehow and the tile in particular covering Cadiz is missing or not loading.. Although I suspect you would have received a crash-to-desktop if something was corrupted

    2) You have some other scenery installed in the area that is overriding TrueEarth Spain... We won't be able to tell without seeing your scenery_packs.ini file and a screenshot of the issue

     

    Cheers

     

    Tony

     

    • Like 1
  4. I've updated the download in this thread to fix the missing airport buildings. Please redownload and replace the existing package

     

    On 12/4/2021 at 5:13 AM, manidep271 said:

    @Jon Clarke, I have come across several other airports with Orbx autogen bleed through occurring. As I have looked at each one in WED, the common thread is that the airport modelers are not using exclusion zones efficiently. Typically, when I create the small airports that I have done, I utilize the exclusion zones to eliminate all possibilities to avoid surprises. I am seeing exclusions for road networks, sometimes forests, sometimes objects but rarely facades. The Orbx autogen appears to be falling into the facade category so it will show up at every airport where facades are not excluded. I think this issue is beyond what Orbx should reasonably be expected to handle and it needs to go to the folks who check airports before they are included in X-Plane. TE Southern Spain is not the only place I have seen this happen. I have seen default autogen buildings and trees at airports that are located in default X-Plane scenery. Apparently, exclusion zones are not well monitored. At least that is the conclusion I have arrived at and, as the saying goes, your mileage may vary since this only one person's opinion.

     

    Cheers.

     

    This is a correct observation. The majority of the airports (freeware and default) seem to be missing facade and sometimes objects exclusions which is why autogen is bleeding through. Whilst we had this problem in other regions, most of the airports were quickly resolved and uploaded to the scenery gateway (and LR also helped with this). I've done my best to update the ones I can, but going through every single airport in the region is way beyond the scope of the product, and the downside of distributing scenery gateway airports with the region is that they will no longer benefit from updates to LR's scenery gateway.

     

    The scenery gateway is a community driven project and it relies on users creating and updating airports. Unlike the UK, Spanish airports haven't been given as much attention by the community. 

     

     

    • Like 1
    • Thanks 1
  5. A couple of customers have reported issues with autogen colliding with some default airports.

     

    I've updated the airports here to include the correct exclusions and attached here. Please download, extract the folder and drop this in to you Custom Scenery folder, overwriting the folder already there.

     

    This fixes these airports:

     

    LEAL
    LEBA
    LEMO
    LEOC
    LEMX

    LEMG
     

     

    Please report any others you find here, and we'll get these patched to Orbx Central and also submitted to Laminar Research.

     

    Orbx_A_EU_Spain_South_TE_Airports.zip

     

     

     

    • Like 3
  6. On 11/3/2021 at 11:15 PM, Sims said:

    However I am reluctant because they will be obsolete soon with XP12.  Is there any plans for X-Plane 12?  Will the product be supported or at least be given some sort of  "upgrade to XP12" discount?

     

    Most XP11 scenery will work in X-Plane 12. It'll look the same essentially (i.e. Without the 3d trees). It's too early to talk about plans as there isn't even an alpha version released yet.

  7. HD version is 1m/px (ZL17) and the SD version is 2m/px (ZL16)... This is the same resolution you see in TE products for the USA

     

    This is lower resolution than the Canary Islands which is 60cm/px because the size would have been several TBs.

     

    You can use your own Ortho4XP tile for LXGB, as long as you order it correctly, i.e. place it above the TE orthos folder, but below the rest of the TE Spain scenery if your goal is to keep the autogen but use your own imagery.

     

    re: XP12... The scenery should work fine in XP12, however it won't include the new trees and this will require an update to the product eventually. It's too early for us to decide at this time about product upgrades until we also know more.

     

    • Like 1
  8. On 11/9/2021 at 3:44 PM, EC-HXM said:

    It looks awesome. For me it's day one buy. I have one question related to coverage. You stated "from Valencia to Costa del Sol" but it's clear that Seville it's modelled (you can see Alamillo's Bridge in one of the screenshots) so, what's the regions covered? The coast line from Valencia, Murcia and Andalusia or the complete south part of the country?

     

    The complete south part of the country (not just the coast). If you draw a line just north of Castello de la Plana and across just south of Madrid you'll get the approx coverage area. It's based on X-Plane tiles, and goes up to 40 degrees north. It also spills over in to Portugal, however the Portuguese part is using X-Plane's default autogen and is only included for completeness.

  9. Watching the video, it looks like the roof of some building at close range, like some building geometry has gone hay-wire (literally). Will need to hunt this one down and noted as a bug

     

    As for the floating buildings around airports, these are generally caused by flattens being added to airports (mostly default) that often don't need them. Basically it lowers the terrain all around the airport causing things that are placed at fixed elevations to then float in the air. The buildings are likely at the correct elevation but the terrain isn't. The fix for these is to remove the flattens on the airports in question (and this will depend on which airport you are using, i.e. Gateway, payware, freeware, etc).

     

  10. @Emma Kate Bentley Hi Emma.. I'd suggest you create an MUXP patch for your sceneries and if they work and don't cause any issues then we can permanently patch them to the mesh. The caveat is that we need to ensure that it doesn't effect any other versions of your airports people may have (including the default ones). This is why ideally I'd prefer for you to create an MUXP patch, and then you can distribute this (or the DSF) with your scenery (or as a toggle-able option in our scenery in Orbx Central)

     

    Info on MUXP here:

    https://forums.x-plane.org/index.php?/files/file/67230-mesh-updater-x-plane-muxp/

     

    In short, I'm unable to take an existing mesh DSF that you've created and merge to our mes and it's far more complicated to do this and would likely require the tool the original author (Maps4XPlane) used to patch our mesh as well, which I don't have. We use high resolution DEM and LiDAR data to create the mesh, so you'd end up needing to edit our existing DEM data. By far the simplest solution is the MUXP approach, and other developers have already done this for some airports in our GB region (some have even been merged in to the main product)

     

     

     

     

  11. @JPOM @clorgaa Please could you both try the attached patch and let me know if this resolves your problems before I submit this to OrbxCentral. The patch should

     

    1) Fix the ortho issues around Perth airport

    2) Fix the water on Loch Lomond and make Loch Lomond seaport usable

    3) Fix the wrecked coastline and sinkhole at Loch Long (Blairmoor)

     

    To install this, make sure you extract the files and 

     

    1) Copy the contents of Earth nav data/+50-010 to ./Custom Scenery/Orbx_D_GB_North_TrueEarth_Orthos/Earth nav data/+50-010 and overwrite the files. 

    2) Copy the contents of terrain/ to ./Custom Scenery/Orbx_D_GB_North_TrueEarth_Orthos/terrain and overwrite the files.. DO NOT REPLACE THE ENTIRE TERRAIN FOLDER

     

    Do not replace the entire Orbx_D_GB_North_TrueEarth_Orthos with this one, make sure you merge them. N.B. Running "verify files" in Orbx Central will remove it and revert in case of issues. 

     

    Orbx_D_GB_North_TrueEarth_Orthos.zip

    • Thanks 2
  12. @sluflyer06 Please can you give this a try to fix Perth airport

     

    Download the attached file, and then overwrite : Custom Scenery/Orbx_D_GB_North_TrueEarth_Orthos/Earth Nav Data/+50-010/+56-004.dsf inside your X-Plane folder. This should fix up the misaligned orthos at Perth airport for you. N.B. We need to test this further before releasing to OrbxCentral to test compatibility with Dundee airport

     

     

     

     

    +56-004.dsf

    • Like 1
  13. The cliffs are likely caused by flattens placed at airports and is a common problem with airports that use these. 

     

    I checked the orthos and it seems the bug is actually in our original ortho data we purchased to use in this product and not an installation or scenery ordering issue (which wouldn't cause bugs like these either way). I'll have to first report the bug to them to get some correctly rectified imagery, then we can issue a patch to fix it. It may be easier initially just to provide a patched version of the airport as opposed to a full update.

     

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