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Mark A

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Everything posted by Mark A

  1. Hi all, Last week I made the belated update to P3d V4.5 HF3 (client only, rest of install on HF2). Subsequently I have identified elevation issues at NZQN and just today NSFA. Additionally when I load into either of these airports from the P3D start menu, my aircraft is displaced by some distance - in NZQN the aircraft spawns approx 100 metres forward of where it should, inside the terminal. At NSFA the aircraft spawns several hundred metres to the ENE, and there are taxi markings on the grass area where the aircraft spawns. i can load into other airport sceneries such as Flightbeam NZWN and Godzone NZCH & NZDN, and the aircraft is positioned correctly / no elevation issues are apparent. I can't definitively say the HF3 update was the cause, but these issues have been discovered in the time since updating. There may be other aerodromes affected as well. I'm wondering if anyone has encountered these issues and if so what was the fix? Thanks in advance. Mark
  2. Hey folks, same issues here on v4.5 HF3. Sadly the above resolution (Insertion point) didn't work. Next, I have uninstalled NZQN and verified the NZSI files prior to reinstalling NZQN. I also have manually set the the NZSI NZQN BGL's ".off". This appears to have arisen due to the recent(ish) NZQN update, as I flew into NZQN within the past month or two and this was not an issue at that stage. One thing I did notice in the Orbx/FTX-NZ/FTX_AA_NZQN folder was that the cvx bgl file has an odd naming convention compared with the other BGL files in that folder. Whereas most of the bgls are "ORBX_NZQN_<xxxx>.bgl, the cvx file is named '000_cvx_NZQN_airport.bgl'. Whether that's relevant I have no idea of course! Any pointers anyone could offer would be appreciated. Thanks!
  3. Thanks Nick, will keep an eye out. Good to know it's being investigated.
  4. Hi all, I can't shake this feeling that my night lighting in the above regions is not as it should be. The thread below gives a good indication of what I''m seeing - basically highways only and no other lights. Unfortunately this guys solution was a complete un/re-install of P3D, which I'd very much like to avoid if this is merely a layering problem. I'm running Global BASE and VECTOR, plus the OPEN LC products above. Also have NZNI, NZSI, and AU v2 along with a range of airports in those full-fat regions. No 'full-fat' regions in North America or Europe, but a couple of airports. EGE and TEX in NA and INN in EUR. All installed within the prepar3d folder except for Orbx objectflow which for some reason is in an Orbx library. The Scenery.cfg file from my programdata folder attached in case layering is an issue. OLC_NA_LIGHTS folder has 259 files, all BGL extension, and prefixed with an ! symbol. OLC_EU_LIGHTS has 804 files, again all BGL and prefixed with the ! symbol. Hoping someone can guide me in further investigation. Many thanks! scenery.cfg
  5. Gisborne was where I was born and grew up, I still get up there from time to time and in my line of work I'm involved in the design of new PBN procedures in and out of Gisborne. It will be fantastic to have this airport and cityscape available in sim!
  6. Hi all, I have noticed, particularly in AU that some of the aircraft will exhibit odd behaviours. I think most AI traffic I've ever seen will do a navy-style constant rate of descent right down to the runway and just smash it on, but I've found with a lot of the AU traffic, aircraft will either come in impossibly high/steep, or will drag in for the last few miles at 100ft or so. I was also amused to watch an A330 do a missed approach at YBCS last night. Crossing the 15 threshold it executed the go around and immediately started a climbing right turn directly for the high ground adjacent to the airport. It cleared the top of the hill by about 50ft! I'm curious as to whether users can edit any variables to try and correct this. If so, could somebody point me in the right direction? Thanks
  7. Thanks guys I'll give it some consideration. Already have a few other ORBX products on my hit list for May so will see what the budget can stretch to!
  8. Hi all, Interested in picking up these two packages in the sale but I do not have global. I note that Samoa is stated as being "Designed to work best with the FTX Global basepack" and then at the bottom of the page global is listed is a requirement. My question is whether global is required for these experience packs to work, or just recommended? What are the consequences of not having global if I did purchase these areas? Many thanks Mark Adeane
  9. Hi all, I downloaded the v4.0 base pack ( http://myftx.com/orbxfreeware/FTX_AU_AI_Traffic_4.0.zip) but on attempting to unpack it I get the error 'the compressed folder is invalid'. I downloaded the file twice with the same error message on both occasions. Anyone able to assist with this please? Many thanks in advance! Mark Adeane
  10. Thanks Tim, I'll have a tweak and see if I can get a better visual result. I appreciate the response!
  11. Hi all, I updated both NZNI and NZSI and the night lighting does not appear to be working correctly on my system. Firstly I do have a mild case of the blurries, and if I am stationary at a location, I do see some lighting. However, in my C182, cruising at 6,500ft, 140kts I only see occasional points of light below me, and certainly none at extended distances. Should the lights render irrespective of the texture loading, or do I need to fine tune my fsx.cfg to try and get better texture loading performance? Thanks in advance for any guidance/help!
  12. Sorry it was Ultimate Terrain I was thinking of, not GEX! Thanks guys, good to know the lighting has longer-range visibility!
  13. Hi all, Looking to purchase FTXG to enhance my European textures, but one question I haven't seen answered relates to the 3D light visibility limit. Is it better than GEX lighting, which - for me at least - seems to have a very limited sight distance of maybe 5-10 miles. Otherwise it's looking like a worthwhile purchase!
  14. Great shots Gert, what is the sky texture you're using there in the last shot? Mark
  15. Thanks gents, you're very kind! The great thing is I could do dozens of these flights and still not have explored every pass, valley, lake and strip. Will plan out my next adventure soon, I'm thinking back up the Hollyford valley, south to Lake Manapouri and across to Doubtful sound.
  16. Hi all, Have just picked up NZMF and have really enjoyed the job done on this spectacular region! The shots below show an early morning flight from Milford Sound to Martins Bay the hard way, i.e. Inland via the Homer Pass and the Holyford Valley. This is a great flight and more so in a low-and-slow aircraft like the A2A cub. Also, I'd recommend getting hold of a copy of the relevant NZ Visual Navigation Chart in 250k scale. This really helps with planning and navigatign a flight in this mountainous region! Airborne from NZMF, I fly down the sound and then execute a 180 degree turn. This allows me enough time to get up to 4500ft to clear the Homer Pass. One last look at NZMF as I head into the valley. The terrain is rising steeply but I already have the height to cross the pass. There is quite a bit of turbulence from the southerly here. Looking south as the clouds roll over the ridgeline. I hope it doesn't close in on me before I cross! Crabbing over the Homer Pass Made it! Turning north at the top of the Hollyford Valley, the most challenging part of the flight is behind us. About to overfly Lake Alabaster, this was a slight detour as I hadn't been down to Big Bay before. Overhead Martins Bay to set up for my approach. Final Approach to Martins Bay, little bit of a crosswind. Backtracking to the lodge Looking for a parking spot! All shut down and ready for a coffee.
  17. Thanks Holger, I'll be looking at the HB (Hobsonville) files tonight to see if that alleviates the Auckland CTD issue. Will report back. Mark
  18. Hi all, I've been seeing a repeatable CTD on approach to both NZQN and NZAA when flying the NGX. Loading my NGX at these two airports for a departure doesn't produce a CTD, however. My other aircraft get in and out of those locations fine, and I don't appear to have any issues with the NGX at other NZ airports. I'm aware of the broader causes of CTDs with high end add-ons, what I'm interested in is whether anyone here has had specific trouble with the NGX at these two airports? If so where there any specific files or elements that caused the issue? I'm aware of the Hobsonville files being implicated in CTD's around the Auckland area, and I'll be looking into this tonight. I'd very much like to be able to operate into these locations, so any advice would be gratefully received. Thanks Mark
  19. Hi all, I took my RA Legacy for another spin around the North Island this afternoon. This time routing NZHS north around the East Cape (my childhood home!) then down to Taupo, across to New Plymouth then across back to NZHS. Two photos of note: This shot shows Lottin Point in the foreground, and looks south along the backbone of the East coast. (Astute observers will notice the insane IAS. Let's just say I may have turbocharged my Legacy. It makes a huge difference to the performance, but I'm not sure if the manufacturers warranty will cover that!) Taxiing in at Hastings just after nightfall. I like the inviting warm glow of the Hawkes Bay & East Coast aero club off to the right. Sorta makes me want to pop in for a beer at the bar before I head home!
  20. Hi Guys, really enjoying NZNI, though I have noticed a few autogen issues as follows. NZFP (Foxpine) is missing a number of large trees 85m off the end of the THR for RWY27, these trees neccesitate a curved approach with an 11 degree offset in the real world, whereas in NZNI there are no trees there. NZUN (Pauanui) has powerlines either side of the THR for RWY 23, and some large trees at the THR of RWY 05, as far as I'm aware these obstacles are not present in RL. I'm making my way around the island over the coming few weeks, so I'll advise if I see any other anomalies. Thanks again for a great product! Mark Edit: The trees have been addressed already. Apologies. - Ref: http://www.orbxsystems.com/forum/topic/47608-nzni-issues/
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