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Maelmoor

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  1. I've not explored Kiruna but the other are awesome! Lot of attention to details, such as the cars ESKS, those outside are covered in snow, those in the garage are not! Both airports looked great with snow, love those snow piles! Umeå looks just as I remember it from RL! I thought the runway looked amazing in snowy conditions! Runways, taxiways, modelling, texturing, interiors etc are all really good quality, no performance issues at all either. Will be of plenty of flights to and from these airports, once again, thanks Marcus for a great job! A few things I noticed: - ESKS - The snow pile as you taxi to the runway (right side) is floating a bit. - ESNU - ATC doesn't give the option to assign a gate, only the GA parking. - ESNU - Looks like snow inside the tower (live weather)
  2. Looks fantastic, as always with your work @Marcus Nyberg! Definitely looking forward to get these! Just one question, based on the descriptions, it doesn't mention anything about interiors for Umeå, but it does so for the other two airports. Given the screenshots, it looks like Umeå got some interiors too, but could maybe be good to clarify it in the text, if that's the case? Thanks!
  3. Hoping EGNX will be available on Orbx soon! Can't wait to explore and check it out, as it looks awesome!
  4. Bought it today and took a good amount of time to explore it! First of all, congratulations @Marcus Nyberg and team, I've followed the journey on Facebook (thanks for those updates, was great fun to follow it there!) and I'm really happy how Arlanda turned out, it's a fantastic airport and definitely worth upgrading to in my mind! It really feels like Arlanda, with all the attention to details to clutter, vehicles, terminals etc, I can see it's been a labour of love! As always I will list some of my personal positives and negatives, though I list a few negatives, they are very small compared to the positives! The Positives: +Accurate to the real-world airport as far as I can tell + Great variety of really high-quality airport vehicles that are accurate to the ones used at Arlanda (including moving ones) and with lot of detail + Fantastic night lightning + Runways, taxiways, taxiway signs etc looking realistic with nice textures + Modelling of the terminals is top-notch + Lot of nice clutter that is local to Arlanda + Good looking jetways supporting VDGS (not tried them out yet) + Texturing in general is really good + Lot of interiors included, all main terminals towards the airside are included with good attention to detail (local shops and restaurants etc + Probably the best airport I’ve seen in snowy conditions, with even snow banks along the sides and great looking plows etc. Taxiways and runways free of snow. + Cargo areas included with great detail The Negatives: - Some might find it a bit expensive, but given the effort I can see why it’s priced as it is - Tower was a disappointment, there are some interior modelling (all-though not looking finished) but with the opaque windows you cannot see it, maybe they will update this in an upcoming patch, not sure - Land side is lacking (as in front of the terminal etc), obviously not a priority but good to know in case you think it’s important - I would’ve preferred some parallax windows instead of opaque windows on the airside, but more a personal preference and since most have interior design it’s not a big issue - Some lower res textures in places, probably to optimize performance, but not in crucial places (more roofs etc) Given performance, time etc, I think the balance is really good, so I definitely think the priorities worked out well in that regard. Looking forward to explore more and will fly in and out of Arlanda a lot! Once again, thanks for the best rendition of Arlanda ever in a flight sim!
  5. Just wanted to say thanks @Marcus Nyberg again for the awesome Bromma scenery! Now with the ATR available, the first flight was obvious! Bromma to Visby, especially as I did it (as a passenger) last weekend! Truly enjoyed it and your scenery really made the difference
  6. What seems to be brilliant versions of both Gardermoen and Arlanda coming this year, awesome!
  7. I appreciate your reply and explanation of your viewpoint, it's one of those things that really splits the crowd, for some it's not important at all, for others it's really important. In the end it's down to personal preference, for me it adds immersion and also enhances night lightning etc, it's the part of a full airport experience. With that said, I look forward to get YMLT!
  8. Great choice of airport and the quality and attention to detail looks great! I just wish we could move away from opaque window textures (at least that seems to be the case here) at least on the important parts of the terminal and the tower, it gives the otherwise great work a dated feel to it.
  9. I really appreciate your explanation of the thought process and inviting us along the journey! There is no doubt MSFS have changed the landscape for airport add-ons, as the bar was raised for both visual and technical aspects. For me, who find a well-made airport really important, I finally feel that with MSFS this part of flight simning can finally offer the level of immersion I'm after. If I'm looking at the best airport add-ons out there, they offer top quality both in terms of interior and exterior. That doesn't mean that every nook and cranny needs to be super detailed. As an example, using parallax in some areas that are not the focus point is in my view a fair solution to save both time and resources. Take your Bromma as an example, I love it and use it a lot, but for me the addition of the interior took it to another level. It's not just about exploring the airport, but take the night lighting as an example. Opaque, flat window textures can never replicate the lighting from a terminal with an interior, especially when it's well-made, such as yours Bromma. I definitely understand the time aspect though, and the larger the airport is the more challenging the time factor becomes. So comprising with the scope is a far better solution than compromising with quality. I can imagine there is some pressure to "perform", with a lot of high quality products coming out, but you shouldn't worry about that. I think people enjoy your work because you do things with quality, attention to detail and with your stamp on it. All this have earned you a great reputation in the community, so you should continue on that path and let your strengths speak. If you feel it's right and important, then trust that instinct!
  10. Just wanted to say thanks @Marcus Nyberg for the Bromma update! Now it feels perfect, really appreciate the support and adding the interior, it's done to a fantastic standard too!
  11. I was wrong about the buses, saw now that they were not parked off but actual passenger stops Can also confirm taxi to gate is now working! Also got the opportunity to see the airport at night, stunning, you really nailed the lights!
  12. @pyreegue I finally had the opportunity to get my first look at Belfast and wow, really amazed by it! I remember how I really enjoyed the first airport I got that was made by you, Boryspil, as it was just how I remembered it IRL. Then later when Lviv was released I remember thinking "Wow, this is as good as it gets...only thing I'm missing is some people, who would give it a bit more life". When you added people to Edinburgh I thought this is it, can't get better than this... ..and with Belfast, you've outperformed yourself again! An absolute masterpiece! Everything is done with such a quality and passion, but what I love most is the attention to details. "Small things" such as the windows, how the glass feels so real because it's not perfect, as it's weathered, or the lights in the fridges with drinks in the lounge or the cafes..or the moving fans in the AC units, the people actually looking like they are working in the tower and so on! With the people in and around the terminal moving, it really adds another dimension of immersion. When I pulled up in front of the terminal and saw people sit and chat in the café it was just awesome! Performance wise it was great for me on my rather dated computer, I've always thought parallax is a great technique to use in buildings/places where it's not the main focus. Makes such a difference in the static airplanes to use it in the cabin, instead of just black textures. Everything is so well done, so it's hard to find any flaws, even in areas further away there is so much to explore and the quality is just as good. I know I will discover more things every time I fly to or from Belfast The only thing I could think of (and now we are on a very very detailed level) would be the buses. I felt they were not as good as the other vehicles and the ones parked on the side had the same passenger textures as those in front of the terminal, but that is just a very minor thing. So thank you and keep up the good work!! (PS. Have not tried it with the patch yet for the taxi issue)
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