Kurt V
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Everything posted by Kurt V
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noted KVNY panning very laggy
Kurt V replied to bburkley's topic in Microsoft Flight Simulator Support Forum
@Matteo Veneziani Matteo, is an optimization pass in the works for VNY? Even running on a fast NVMe and a 3070 ti card, this airport just murders frame rate. Generally its ok if not looking around, but a pan to the side goes into single digits sometimes. And today just for testing I did a low pass in the A32nx without looking around, just straight ahead and frames got so bad the scene was surging and stuttering and I nearly lost control... As soon as the last bit of airport scenery left the screen, performance snapped back to my usual. It only happens when pretty close to the airport, and I'm not seeing these problems with Orbx KSBA or KBUR, so it seems something is specific to this scenery. -
active KVNY 1.1 update... Wind sock still bugged.
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Thanks, will keep watching. -
active KVNY 1.1 update... Wind sock still bugged.
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Haven't seen an update, any news? Thanks for the great work! -
active KVNY 1.1 update... Wind sock still bugged.
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Hey @Matteo Veneziani, I am curious if you have been able to make this adjustment. I haven't seen any updates to the add-on in Orbx. Thanks for any info, really hoping to get the ILS sorted out (The wind sock too, but like the guy above, the sock isn't bothering me much -- The ILS is a more serious concern). -
active KVNY 16R Glideslope incorrect with Orbx KVNY
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Since the normal usage is 16R and 16L, and since the ILS is there, the correct threshold at 802ft would be best. This is also considered to be the official field elevation, so again... probably best. While the backcourse approach on 34L is sometimes used, its not common. Therefore, I believe you'd be best served by setting the elevation at the north end as 802ft. -
active KVNY 16R Glideslope incorrect with Orbx KVNY
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Understood, thank you for the work you've put in. It feels great to be able to fly home again! I'll just not do it in IMC until this can be sorted out! -
active KVNY 16R Glideslope incorrect with Orbx KVNY
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
If it is useful to you Matteo, the runway as it was in the MSFS original version (the elevation changes) are roughly accurate to real world, more accurate than the flat version if my memory is right (haven't flown out of there in a long time, but I remember it being noticeably not flat in real world). Elevation at taxiway C is 802ft, and at R it is 746ft, and my memory is there really was a bit of a hump to it as shown in the MSFS version... Trying to see if I have a photo somewhere. I am attaching a video I found at the bottom of this -- Not my video. In it you can see there is a bit of an undulation to the runway... Not as severe as MSFS original had it, but from threshold to about half length its on a relatively flat, or slightly uphill, and then after that it slopes down to the 749 ft elevation by the south end. The video also showcases what a great job you did with the look and feel! So maybe if you could figure out a way to work that in? I don't know -- I know nothing about scenery creation, or what difficulties that might cause. As you can see from the images, its not a deal killer or anything. The airport is usable, but I think people who fly a lot of IFR will probably prefer it fixed if possible. -
active KVNY 16R Glideslope incorrect with Orbx KVNY
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
The altitudes are different because I'm not at the exact same spot in each shot. Or maybe I am and the terrain is lower? Either way, the gauge shows on target (if slightly imperfect, see below) and the visual picture is not on target. In order to be far enough above GS to have two white lights out the window, I'd be beyond the limits of the circle in the gauge. Being so close that the needle is still covering the dots is effectively right on the money. By your argument the second photo should show red lights outside. If this condition existed in real world the approach would be taken offline for maintenance. It's way off. While the instrument is very precise in sim and in real life, I'm not far enough out on either of those shots for the visual picture to be that wrong. The angle to the runway in the stock VNY is what you would expect to see if on the marks... The sight picture in the Orbx shot is way high, even tho the GS indication is pretty much on the nose. -
active KVNY 16R Glideslope incorrect with Orbx KVNY
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Will check that and advise.. thanks. -
active KVNY 1.1 update... Wind sock still bugged.
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
I'll check it out tomorrow.. Thank you. -
Attached are screenshots of default scenery KVNY ILS, and Orbx KVNY ILS I have tested this in 1.0 and 1.1 and the problem occurs in both versions. I'm beginning to think that the floating windsock and this ILS might be related, because if the ground was 30ish feet lower in the Orbx version, that would explain the incorrect GS. See images. It should be obvious which is which, since the Orbx one at least looks like KVNY Thanks...
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resolved Not a Great Start - KVNY
Kurt V replied to idontknow123's topic in Microsoft Flight Simulator Support Forum
That is great news... I have tried reloading as you suggested in the other thread, and no matter what, for me its always in the sky. -
resolved Minor issue with new KVNY windsock
Kurt V replied to Kurt V's topic in Microsoft Flight Simulator Support Forum
Thanks for the quick response.