Yeah, this lives up to or exceeds expectations - the detail is incredible, you have a serious talent for modelling! The nicest airport I've seen so far for MSFS, without a doubt.
Couple of small requests for improvement though (and I know it's me moaning about trees again!)...could some excludes be added to get rid of incorrect trees within the airport perimeter? There are currently a bunch sitting inside both ILS antennas/approach lights, another one or two dotted around the grass at the 06 end, and a few near the fire trainer, none of which should be there. Most noticeably though, there is a full on forest running along the length of the Gogar burn, from the Archimedes screws, out past the end of the car park. They are really not noticeable IRL as the burn runs along a deep ditch and the trees are much smaller anyway so cant be seen. Right now the terminal buildings are covered by trees in that area, which looks really weird. It's the default MSFS placement, I know, and the mesh isn't detailed enough to show the ditch, but if an exclude could be easily added, it would add to the realism.
One more thing, and I guess this is a SDK issue as every airport I have seen so far suffers....the runway/taxiway/apron lights are huge. You can barely see them during the day, but in MSFS they are big glowing orbs! Can anything be done here?