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Cygnific

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Everything posted by Cygnific

  1. Excellent job again Marcus, really like your attention to detail and texture work.
  2. Looks very nice, and having some animated assets makes it even better.
  3. Again you remove my post without even mentioning why! You even remove my reply to Orbx about not wanting it for free but rather see the points added, fixxed. Makes me look like some greedy person!
  4. Colourful shots, I even get a bit of a happy feeling coming up.
  5. Sorry, but this is hardly a improvement. Lots of low resolution textures and the 2d trees look awful.
  6. Best option is for GB dev to use the almost perfect texture already available in the package (radome) instead of the grey/black one. Since access to the model is needed because the texture is wrapped in a 'weird' way and not easy to do a quick texture replacement.
  7. It's a different texture from a dome model in the package (radome I think its called) It is a bit hard to find all the POI's in the wild, but the higher detail models i've seen are nicely done so far, there are obviously also a good number of lowres models.
  8. The weird part is that they have a dome texture that matches Asobo's one. I do think that there is a fair amount of high detailed models though.
  9. I hardly ask for refunds on products but this was far less then the impression it gave on the product page. Underwelming is a good word to describe the feeling.
  10. @BobbieH It only shows you what is installed in the community folder. It has no way to know if you purchased a plane/scenery/etc.. This might work if serial numbers are used for installed products and MSFS can read and compare in a database to unlock a XBOX version.
  11. I hope you can fix the model for the Pompidou, it's using 1 million vertices (no lod's) and a 600kb texture for 3 colors if you have to fix the scenery for WU4.. I removed it from the BGL and not load it all until a better model is included.
  12. Wasn't that a issue with a flipped windsock model itself? i.e you can flip the model in the sdk.
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