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  1. Another star development from Rasha Tucakov, Zadar Airport is coming to Microsoft Flight Simulator. Zadar Airport (LDZD) is an ideal starting point for many destinations throughout Europe and services the city of Zadar situated on the Adriatic Sea. The city is surrounded by a number of marinas and is considered to be the nautical centre of Dalmatia and is today one of the most popular Croatian tourist destinations. The airport is a mixed-use military/civilian airfield and is home to the Croatian Air Force. Rasha has included a number of custom statics aircraft, used here by their flight training and firefighting squadrons. Beyond the airport, the city centre itself has seen enhancements with a number of custom POIs added. Known for the Roman and Venetian ruins of its Old Town, historic landmarks such as the Land Gate built in the 1500s and the 9th century Church of St Donatus are included. Modern era features such as the Kresimir Cosic Sports Hall and Gradski Bazen public pool are there too along with the Jadrolinija ferry. At a glance Detailed depiction of Croatia's 4th busiest airport Custom POIs across the city of Zadar Full PBR Custom ortho for airport area Unique static aircraft Weather-influenced ground polygon with unique textures and markings From developer Rasha Tucakov
    6 points
  2. This topic is not here for individual product support. Please return to the one that is, you will see your answer there. On the subject of a perceived attitude, sometimes, the tone of a topic is set by its author. "Edgley - the worst aircraft I've ever purchased." for example. A reasonable alternative might have been "Unable to autostart the Optica" for example. Support staff do their best to reply in a polite and helpful way to all enquiries, however they are made.
    6 points
  3. This is a very passive aggressive remark Wolfgang. For my part, I responded to this thread with how I feel about the direction of Orbx as of late. I don't feel that my comments were 'moaning' as you put it. Maybe you were not talking to me, I don't know, but comments like that are what put people in defensive postures. Why not simply ask for some of us to elaborate on why we feel the way we do instead of resorting to such types of instigating comments? I've known you virtually on here for years, and I respect your comments and opinions and I do not wish to get into a sparring match with you in this thread. Just something to think about. Anyhow, let me elaborate some on why I feel the way I do, for those that want to know. In some of the previous airport releases prior to MSFS, the developers put little special touches on many of them....the race cars at S43 Harvey, the moving trains at LOWI and EGHI, BBQ parties at places like Bowerman, and some of the other PNW airports (I cannot remember them all specifically). Also, the Orca whales off the ends of the runway at KORS....those kind of little touches are what make me feel like those are special Orbx magic touches. I know MSFS has it's own people flowish type of thing going on with the ground service people, but it is the exact same people at every airport. Orbx' People Flow had a little more variety (remember the woman in red for example?). Anyhow, that is generally why I feel the way I do. That, and as I stated earlier in my previous post, that lack of digital User Guides....that is a BIG one for me. Lot's of cool details were in those User Guides, and helped me to soak in more of the feel of that virtual location. Sure, I can use Wikipedia, and I do, but having some historical data combined with some flying info, maps and diagrams as well as POI's included with the scenery (and their locations) was something I really appreciated. We don't get those anymore. Hopefully that helps shed some light on why I feel the way I do regarding this main topic of this thread. Cheers, and have a nice day Landon
    6 points
  4. This thread definitely has some interesting perspectives. Orbx is evolving but,in my opinion, has still maintained their roots. The airports, regions and land class products that everyone loves are still here. They have just not yet become available for the new platform MFS2020. This is a new environment both in the sim's capability and the flight sim market place. I think they are trying to find the "right formula" for success. As a real world aviator, I want an accurate representation of the area when I am on approach. What type of product it takes to deliver that varies depending upon the type of aircraft and flight I am simulating at the time. When I land I want more a more detailed accurate representation of the actual airport or helipad. This true bringing a B777 into YSSY or a DHC-6 into a PNG bush strip. Orbx and partners still deliver this for me. My thoughts, Greg
    5 points
  5. After recovering from some drinks with @carlosqr we head out to explore Costa Rica. We step out of his house and directly into the appropriate plane, ... ... climb out over San José... ... and turn left towards the Reserva Forestal Grecia. A great wide landscape. The Volcan Arenal is quite a prominent landmark in the country´s north. If one would call someplace 10° off from the equator as "north". Back down to the Pacific we cross a village called Miramar. A name with good reason. And soon after we meet the famous & safe port of Puntarenas. Following the coast we cross Parque Nacional Carara, ... ... and come close to the Estero Damas swamp near Quepos. Passing the mountains of the Reserva Forestal Los Santos... ... before we meet some fellow travellers invited by Henrik Nielsen. This ship traffic really fits to our exploration! Next we pass el Golfo Dulce ... ... in slight tropical rain, ... ... which does not make El Golfito less interesting, looks like an airport location worth an upgrade. We leave the clouds of Costa Rica behind... ... and approach Panama´s highest mountain (hidden behind clouds) in the NP Volcan Baru. Time to land in Ciudad David... ... surrounded by palms, but just another classical default airstrip. For interested travellers: Here we have todays routing.
    4 points
  6. Could those of you, who are moaning, that the quality of Orbx products has got worse lately, please explain what kinda shortcomings the new Orbx products have? There is mostly just general nagging but no concrete description of what you are missing in these late releases. Thank you. Edit: I am not talking about the Throwback Thursday line if products.
    4 points
  7. What i tend to find with allot of communities is when someone purchases an airport or aircraft etc etc and there is something they dont like they will jump on a forum or discord rant about it but not actually provide the developer with feedback on what it is that makes them dislike something, People seem to have the mind of "i wont report it someone else will" which has to stop. If you make a purchase and something is not right or its bugged etc REPORT it to the developers directly. Dont wait for someone else to do it. If developers are not getting feedback be it good or bad then how do you expect them to fix things if they are not getting reported. This happens ALLOT over on the msfs forums people make forum threads complaining about X Y Z but when you suggest they do a bug report via the zendesk "they cant be bothered or whats the point". Developers dont mind negative feedback if anything they like it it helps them with future products. Constructive critism is always welcomed by all developers not just in flight sim but other genres as well. If no one says anything then how are they to know somethings wrong
    4 points
  8. My contribution this month. Black Ops out of Burbank. Hype Groupe 145 Airbus Helicopter, MSFS.
    4 points
  9. 3 points
  10. Over the famous 16R at Orbx's iconic KVNY Van Nuys. Cheers. KVNY
    3 points
  11. Hi Pilots & Orbx Team just landed at fantastic Orbx Dundee with full-of-character A2A T6-Texan, from Orbx Edinburgh on EU Scotland (fair weather). THANK YOU, THANK YOU folks. This sounded, felt and looked amazing, LIKE I WAS REALLY THERE; this old classic dicing with death as I landed that old swaying classic! Really beautiful scenery; amazed at what I could see around me. When you feel ready and caught up and reset, I'm at the starting grid for even more of your fabulous British Isles scenery. Keep up the great work. No grumbles here! With superb P3Dv5.2(hf1). Rod (EGBB, silvery autumn, a touch cooler)
    2 points
  12. Your points have already been answered in this topic. To reprise them: There is no SDK requirement for an aircraft model to be made to start with "Ctrl +E", many users would find this to be a bonus rather than a reason to complain and in the past, there have been very many other aircraft models that do not do so either. I would agree that a selection of "states" might be to a wider taste and I have suggested it to the developer. This aircraft model is provided with a checklist, which if followed, allows the quick and effective starting of all of its functiuons. If you load on a runway, the aircraft is in ready to fly mode. I am sorry that you wasted so much time after pressing Ctrl + E and finding that it did not work for you. My own experience is that it took a few moments to discover that if the battery and the two fuel valves are switched on, thereafter CTRL + E works.
    2 points
  13. Probably FSX or P3D at Concrete
    2 points
  14. From the days of FSX , I dreamed that someday this type of simulation fidelity would be possible. From the Orbx Havant's teams recent Split Airport and the Pilot Plus Bristol release , I really feel that the developers are now starting to explore the "art of the possible" with MS2020 I hope you enjoy the series Cheers Pete @Pilot Plus It was definitely chucking it down, but it was warm , dry and welcoming inside .... He's a friendly enough chap ... But all the time we were chatting, he kept checking as if I wasn't supposed to be there ....
    2 points
  15. Primarily, it is just a seeming inconsistency in quality between releases. As I made clear in my first post, my *personal* biggest gripe is custom jetways. Some of the in-house Orbx airports (throwback series aside) for MSFS have them, and then some don’t. YBBN, KSJC, EGNT, ESMS, etc. all have them whereas other airports such as KHVN, KSBA just have the standard default jetways. In addition to that, some releases seem to have completely custom airport vehicles scattered about the apron, but others have default MSFS vehicles scattered about. Some seemingly have incredibly convincing ground textures (KHVN), yet some others seem to lack any special something in apron textures (CYBD). These 3 things *to me at least* are what set payware apart from the freeware. They all contribute heavily to the feeling of ‘being there’. Without them, it just doesn’t feel special. There’s just seemingly an overall lack of consistency between products, whereas in the past (back in the days of the Orbx library), it seemed like every single release checked all of the same boxes. As others have said, I didn’t have to think twice about purchasing in the past, whereas now, I do.
    2 points
  16. Brazilian outfit, Aero CB, have released this charming addon that is more than just the airport. Located in the mountainous area of southern Minas Gerais, this airport services the São Lourenço city in Brazil. Located adjacent to the airport is Ramon Farm Hotel, a Hotel Fazendo (farm hotel) and was the first of its type in Brazil. These hotels offer a quiet choice for a holiday and give guests an opportunity to connect with nature. AeroCB have captured all the ambience of this resort right down to the animated steam train that stops by the hotel. Other great features to look out for are the paragliders and hot-air balloon, all animated. $9.99 AUD Sales tax will be calculated at checkout where applicable. US$7.29 | €6,18 | £5.30 USD, EUR, GBP estimates only
    2 points
  17. Me too. Just in case I run out of beers they'll always help us out.Great shot John.
    2 points
  18. Old… maybe the plane, but the shot looks totally fresh!
    2 points
  19. Can't believe what you've done.Especially the last image, haven't seen better quality ground poly to be honest.Sick!! Great job mate!
    2 points
  20. I’m sorry for all the nitpicking, this will make the scenery cost $5 more
    2 points
  21. I am guessing the MFSF market is for airports, and the P3D, X Plane market is for regions and True Earth.
    2 points
  22. Well, when I am flying the red cross always needs to be around.
    2 points
  23. I been very happy with the Orbx TE products like GB, FL, and CA/WA. With Vulkan mode, I don't have any performance issue flying process intensive aircrafts. Few more TrueEarth region would complete most of my flying places in US. Any plans to bring TrueEarth to Central/Texas area and New York/East coast area?
    1 point
  24. I had a minor issue starting up Orbx partner's Pilot Plus Bristol International in that as soon as I clicked the "Fly" button, my MS2020 would lock and could only be closed through the task manager. Jack at Pilot Plus was very helpful and the issue was simply a setting I was using in UserCfg.opt I had my objects set at LOD 2, but my terrain at LOD 5. Changing terrain to LOD 2 and all was good. Hope this may be of help if you encounter this issue Cheers Pete
    1 point
  25. Thanks for looking Gents !! . John
    1 point
  26. I'm sure you're right that many don't bother to provide specific feedback, but Orbx don't play their part either. In another thread regarding the Edgely Optica I (politely) asked a couple of questions about the Ctrl-E problem but no one at Orbx has bothered to respond to my latest questions. Nor have they added it to the bug list. This is far from the first time I've had valid questions ignored either. Andy1252 commented on "a very defensive attitude in the forums", but sometimes it seems there's an 'ignore them and they will go away' attitude to.
    1 point
  27. Enjoyed the flight and commentary Gerold!!!!! And thanks for showing the map, it is nice to know exactly were you were flying at.
    1 point
  28. Are we going to have a second round of shots?
    1 point
  29. 1 point
  30. MSFS also for hand-made city landscapes and POIs. Cheers.
    1 point
  31. Nice shots. Have a feeling that will have to be on my list as well as acquisitions in the near future.
    1 point
  32. 1 point
  33. Alaska John? Looked cooooooooooooold!
    1 point
  34. Ah man it's getting even worse now Rodger. I should've never named him Einstein. Would you believe, now when he see's a mouse he actually texts the pest control guy to come and git him. I am at a loss. He does like the cat videos though.
    1 point
  35. I guess screenshot do not wear out........ Thanks for commenting Gerold.
    1 point
  36. Me too. First I thought these are screenshots, because I did not see any people on the shots which is very unusual for a real life seafront location. Then I spotted the people in the sea and on the beach to the left of the third shot - and they are definitely real or borrowed from Pilot Plus.
    1 point
  37. Thankyou for your suggestions, We are yet no officially announce any of our future airport projects! - the latest will always be found on our roadmap: https://pilotplus.io/roadmap/
    1 point
  38. Like a few others here, I'm another oldie who has bought a lot of Orbx stuff over the last few years. Up until a couple of years ago I probably had every single product for both P3D and XP, and I was another one of those who thought that Orbx could do no wrong with its scenery. But I am also amongst those who feel that Orbx is losing the plot these days. Ever since the partner program got into its stride, I've felt (and posted a couple of times to say so) that the focus has been far more on corporate growth and identity at the expense of core quality. I still buy a lot, but not quite all, of Orbx products, and a lot of the partner products. And I am a big buyer of scenery for MSFS generally (I have somewhere approaching 1800 folders in my addons linker folders, admittedly that also includes liveries but still the majority of that is scenery), and I don't fly P3D at all now, and XP maybe two or three times this past year. But Orbx is now middling at best in terms of quality, in my opinion. And it's not just the "throwback Thursday" stuff. I've thought that several of the cityscape products have looked a bit plasticky and unreal, and it's rare for me now to get that real "wow" from an Orbx product. Plus, as a couple of folk have mentioned, MSFS provides such good basic scenery that the urge to buy yet more of the same-old-same-old airports is beginning to recede, even for a committed scenery junkie like me. Most of my interest nowadays is in areas outside Orbx's traditional areas. I am far more interested in exploring those parts of the world that have effectively been denied to us in the past in the previous sims - places like Africa, Asia, middle Europe etc. Having said that, there are plenty of Orbx airports that I would love to see properly ported across or redone for MSFS, places like KPSP, Bowerman, most of the OZ and NZ airports etc. The fact that they existed and were pretty good in P3D has possibly stopped other developers going ahead to produce their own, as they might reasonably have assumed that Orbx would swing in with an impressive version at some point, but I suspect that won't hold true for much longer. Truth is, there is freeware out there for MSFS that makes some of the Orbx MSFS stuff look poor. So like a lot of other folk, I suspect, I haven't totally given up on Orbx, but I don't see it as anything special these days. Which is a shame, but that's life. I support the concept of brand loyalty, but only up to a point. For myself, I feel that Orbx has squandered a lot of the goodwill that it has built up over the years with a combination of mediocre releases, and what I consider to be a very defensive attitude in the forums. I no longer bother to come here generally - I pop in occasionally to pick up messages and I just happened to see this thread today on one of those occasions. It may well be that Orbx will regain its position of eminence in the scenery business, and I would be well pleased if it did - but I'm not holding my breath. I'll keep checking on Central to see what's new, but I will also keep buying partner products from other sources if I already have a setup with them, and I'm sure I'll keep on buying Orbx stuff, but in some cases it's getting to be more in hope than expectation, as the saying goes.
    1 point
  39. My pleasure, John. Thank you Iain! What a pity I did not have your number to text you early enough. It would have been a pleasure to meet. I have already done a low & slow flight across your country, hope I picked some good sights to visit...
    1 point
  40. One word to describe: Exceptional! Thank you Orbx. An incredible work of art.
    1 point
  41. Warning to the readers - I intent to stay with P3D and stay away from online systems (as long as possible....) I discovered flight sim and FSX during a visit to "Musée du Bourget" (LFBO) - I had a hand on session during which I almost succeeded to land the FSX DC3 It was like realizing an old dream and very quickly I discovered Orbx with Global, Vector and Open_LC EU. A lot of other developers were proposing large airports, but Orbx was occupying a very unique market with regions and small airports (with a lot of attention to details AND including seasons). I bought all the regions and more than 90 such airports. But since several years, even before the MSFS vogue, I saw Orbx evolving, bringing large airports and TrueEarth (abandonning seasons except for NL - the only one I have bought), becoming also a distributor, loosing what made it different. I keep still checking the sparse P3D creations which does not duplicate other devs large airports (and eagerly waiting the next OpenLC opus, and the one time promised remaining Channel Islands, just to name some futur instant buy). I am missing the poetry of landclass and seasons and do hope that there is still a market for this niche, and that Orbx will still allocate some resources (not a large market, but able to provide some revenues). But I start feeling lonely... Gérard
    1 point
  42. Very interesting topic. I became part of a very limited and small Orbx community when I bought the first Orbx addons back in 2009 which I believe were for FSX. I have remained an interested party ever since and over the years became more involved on the forums assisting in helping resolving Orbx addon issues especially initially in P3D and then XP11. This was purely as a member of the Orbx community and fellow customer. It was the "community" and the friendly helpful nature of the members that was the main attraction in comparison to some other sim forums. There was a bond between a band of simmers. As time passed we got more customers as we developed more addons for sims which were varying in maturity, unlike MSFS is at present. More support and products were developed for more sims, some in a large degree and others like AF2 and Dovetail to a lesser degree depending I assume on market demand. We now have 3 mainstay sims, P3D, XP11 and recently MSFS. To put into perspective how detailed addons can be we need to take into account the maturity and capabilities of the sim in relation to the details that an addon can incorporate at a certain time of the sim's development. P3D is basically FSX (on steroids) regarding maturity and much advanced development since Lockheed-Martin bought the rights to it. It is now an extremely mature sim which allows many advanced aspects to be included in addons. XP was only relatively recently added to the Orbx family for addon development and that sim is soon to be on version 12, so is also a vastly mature sim with differing qualities to it's competitors and also allows more detailed addons to be produced. MSFS is on sim update 5 of version 1 with an unfinished SDK, changes in every update that also affect developers' addons. Too many to mention to date. So to compare details in P3D addons to MSFS addons in the current state of MSFS development and limited maturity is not an apples to apples comparison. The one thing I do hope that will never ever be lost in the Orbx forums is the "community" spirit which is unique in this modern world of forums and other social media platforms.
    1 point
  43. Hi all - in reading this thread, and others not in this forum, there are a few things I feel need to be clarified: 1. the Throwback Thursday series is something Ed Correia (who is an Orbx "veteran" as you know) is putting together as a series of ported airports. The quality is not expected to be exceptional or groundbreaking, and perhaps that is a mistake, but we are making them super cheap for people to bring content they loved in FSX and P3D to MSFS. There is quite an amount of work going into these, so we still sell them (even though cheaply) to recover some of the costs. Believe me, we make zero money from them - unfortunately - but at least we pay off the developers so they can feed themselves a bit longer; 2. Jarrad Marshall, much loved and respected by the whole community, is taking a long break. He has not announced yet when he will be back, but when he is ready, we will welcome him back with open arms; 3. Our team in Havant, UK (which still includes Russ White, incidentally) was set up around June 2019 and has some high quality and talented people who are getting better and better at understanding flight simming and what kind of standards are required. It is not a quick process to train someone to those levels, but that is a journey we decided to take; 4. We have now a much bigger team compared to 3 years ago (by a factor of at least 4), and many are now full time employees instead of being hobbists, so - yes - we release more content than before, except it just looks we are doing things "faster," but in reality the speed is coming from the fact we have more people in the Company; 5. Around the direction of the Company, I have spoken about it elsewhere, but in brief, we are striving to excel at making add-ons. We recently launched our first aircraft as a bit of an experiment to see if we *could* actually do it, and we love the result. We will do more of that! There are some very true things in this thread, and some myths as well. But one thing that is coming through (for me at least) is the love for the Company, what it stands for and the desire to keep Orbx at the forefront of innovation and quality. Exactly where we want to be! Yes, the entry of MSFS has created a lot of content dilution - just check how many more devs / creators have joined the ranks in the MS Marketplace! - so it is hard when one of our devs releases a product and it gets lost in the noise, or gets so criticised that discourages people to stay in the industry. This is true for everyone, I think. Constructive criticism is always very welcome as like all humans we make mistakes and think something could be great, but it misses the mark, and sometimes you just don't know why. BTW despite some slightly unsavory comments made ;-), we will keep this thread open so we can have a robust (and I hope constructive) discussion around these topics, and what it is that makes Orbx great, today and tomorrow - not what it did 2 years ago, that environment does not exist any longer. We are trying to adapt to what we can work with now, and with that, invent the future. It would be great to do this as a community as much as a Company. Cheers!
    1 point
  44. It's an interesting topic to discuss, but we just need to be mindful for the topic not to become a bashing fest of @Orbx because the discussion will not last. Things change as the years go by. Seemingly a lot has changed since the heydays of Orbx being a leader in scenery development and improvement for FSX and P3D. I can't quite put my finger on it, but I do feel that things have changed and I cant say it hasn't been on my mind in recent times. Two points to consider: 1) Ambitions as a company can and do change or split in two (in house development and partnership) There are positives and negatives to this. 2) Highly productive talent and experience coming and going, it's inevitable, but has a dramatic impact. At times it is hugely positive, other times it comes as a huge loss and has a negative impact. On a product such as Ketchikan (PAKT) and even Juneau (PAJN) for MSFS I think transparency is key. Both were originally developed for FSX/P3D by Russ White, from memory he is no longer developing for flight simulation, which is a big loss to the community! I don't think he is the only one to move on. So I imagine there are serious limitations around these products in MSFS, without the original developer passionately going to the ends of the world and back to achieve insane quality. It feels like the "Throwback classics range" has come out of nowhere. What is it, what should the community expect, why is Orbx going down this path, is it something that the community wants and can respect or does it do more harm than good? MSFS FSX/P3D I think there is immense pressure right now and no doubt it is a substantial challenge to manage. Historically Orbx has built a lot of trust and respect over the years, giving them a brilliant reputation within the flight sim community. It's not impossible to become too reliant on that and loose sight of what the community still values. In saying that, a lot of what we see in scenery development today has been spurred on by the high standard that Orbx sets. MSFS is so incredibly young, in the scheme of what Orbx has achieved over so many years with other simulators.
    1 point
  45. So ... whatever happened to the OpenLC product line? PPL stuck with 3 continents. All the promises made? Instead we're porting scenery to MSFS which doesn't even need it. Can't imaging need/paying for airports or land class scenery when it's about as real as it gets. It's true, I don't have to get it, but other platforms are kinda suffering. Anything besides a couple of airports for P3D? True earth is nice, but can't hold 3TB of data covering two states for $50 a pop. and $2600 for all 52 isn't a deal. Is P3D and XPL now on a slow ring?
    1 point
  46. Mine for this month. A rainy day at Fall City. (MSFS2020). Richard
    1 point
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